
- Raceroom racing experience drs drivers#
- Raceroom racing experience drs driver#
Fixed gear damage that was occurring when downshifting on cars with downshift prevention. Fixed a freeze that could occur after the initial track load. Raceroom racing experience drs driver#
Fixed a crash that could occur in driver logic. This fixes the with wrong control set being selected by pedals etc and removes extra dialogs asking the player if he wants to create a profile for them. Changed so control set evaluation is only done on controller that's not supplemental. Added supplemental controller type so that devices such as shifters and pedals trigger the right dialogue when initialized.
Fixed so wheel range, rev lights and led display are reset when game is closed. Fixed issue with ffb gain only being updated on device initialization which meant that changing it in options didn’t change anything). Tweaked keyboard default profile for better steering at higher speed. Added Logitech G29, Fanatec CSR and Thrustmaster T300 F1 Wheel addon profiles. Revised several controller profiles according to the new ffb additions.
Fixed error messages in the new menus appearing as white text on white background. Fixed cars popping in and out on occasion. Fixed an issue with returning to garage after pause. Fixed issue with test drive losing audio when alt-tabbing and going back to the game. Changed so ambient sounds for tracking cameras are initialized after the loading is done to fix some wrong calls. Fixed a crash that could occur while using instant replay. Fixed so that pitmenu, pit window and pit related overlays don’t show up post race. Added a potential fix for parts falling off car at race restart. Fixed an issue where the game would spawn the player at an incorrect garage spot. Fixed an issue where start lights could get stuck on screen on certain occasions. Changed fallback null texture format to better support older low end graphics cards that were getting crashes on startup. Fixed an issue where the game was only seeing the integrated graphics card on laptops with NVIDIA Optimus. Fixed random crash that could occur when pulling out of pits in single race practice session. Fixed some camera related rendering thread issues that could trigger a crash. Fixed some threading exceptions that could trigger a crash. Implemented lap invalidation for wallriding. Car setup will no longer auto save and the unsaved changes will disappear when leaving the game session. Removed old auto saving of setup when leaving car setup screen and related logic. Player can now set the steering animation rotation to be a custom degree or to match what’s in car setup under steering settings. Added a new Steering Animation Setting in Vehicle Settings. Implemented FFB Multiplier per car in the car setup, allowing player to adjust the overall FFB strength for a car individually. Implemented stationary friction in FFB to solve wheels that rotate by themselves while the car is stationary. Implemented FFB Slip effect which simulates when the tires struggle for grip during wheelspin, understeering, sliding, heavy braking.
This is mostly for players that have the “dead center” problem when driving straight.
Implemented FFB Minimum Force which allows player to amplify small FFB forces. Implemented FFB Meter which can be used to check the ffb output for clipping. The maximum number depends on the track and can go up to 100. Added Bigger Grids, allowing tracks to have more than 24 opponents. Implemented Compact HUD which replaces the minimalistic HUD. Raceroom racing experience drs drivers#
Please note that all Logitech users need to get the latest drivers from Logitech to have wheel ranges working properly. Maximum opponents on certain tracks can now go up to 100. Players can now save and load their car setups. Minimum force, slip effect, ffb meter, ffb multiplier per car. (Please note that the leaderboards of these classes have been wiped due to the overhaul) Massive physics overhaul for GT3-Specs classes, Prototype classes, GTO class.